
Even with expensive-ass corrective contacts, everything is blurry for me. It’s a reality many disabled gamers are facing by default, but it is difficult to address without accessibility or difficulty options for faster rolls or infinite health.Īs a keratoconus patient, I’m totally inconvenient. Because the button Rudeism was delayed for so long as it was delayed by the two-bosses attacks, this is the case. Rudeism referred to the Twin Princes boss as a comparison, which was easier than The Nameless King. My limit was on choice, but there are millions of disabled gamers who don’t have that luxury.

Rudeism stated that if you cannot react swiftly enough due to a physical limitation, you are in a position to be more successful. Rudeism believes that difficulty options may be useful to extending games’ access to individuals who wouldn’t otherwise be able to overcome those barriers. Rudeism stated that removing those obstacles can make it harder or even impossible to clear.Įlden Ring Will Be Easier, Dev Says, But No Difficulty Options If there’s only one difficulty selection, that’s not a choice as much as a barrier that deliberately eliminates other types of gamers from playing experience. He stated that adding additional options leads to obstacles that are the same height for everyone. Rudeism explained his setup to Kotaku via email while discussing issues with reaction time and difficulty in Dark Souls III. He noted that difficulty options don’t take away from a game by allowing them to be readily available to almost any player. He noted issues, such as the need for a certain reaction time, which can be difficult for disabled gamers to make it right. Rudeism claimed that the one-button setup is precisely why should have an easy mode after a long Twitch clip. Sure, you can find a friend through online multiplayer, but that doesn’t mean choosing easy and hard. This includes Dark Souls III, which has no accessibility or difficulty options as opposed to the rest of Dark Souls games.
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Rudeism stated that difficulty choices act as accessibility options and that every game should have them at the end of his Dark Souls III Morse code run. It’s a breathtaking feat, one that focuses on something Rudeism loves about: accessibility in games, to be sure.

Twitch streamer Dylan Rudeism Beck blew our minds by beating Dark Souls III using a single-button setup to hammer out Morse code earlier this week. It’d be much easier if this game had, I don’t know, an easy mode or something.
